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Black Rider
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Dec 16, 2011 9:56 am

Version 1.13 of the mod is ready and will be delivered today.

Remember to get the updated version of the DLCR_TilesTop (version 4) from the vault:

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8072


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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Dec 16, 2011 10:20 am

FYI - I have NOT YET implemented the new version of the Tileset Top HAK. I will do so this weekend, when we do the version update.

News to follow Smile
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSun Dec 18, 2011 10:11 am

lol!

As soon as I made it public (after doing lots of testing), I remembered forgetting to add one thing. So I updated the DLCR_TilesTop.hak again on the vault.

I you already got version 4, please get version 4b (Date: Dec. 17th 2011).

Everything will be technically ok, if you only use version 4(a), so you can play. Though you should get it to see everything 100% right (VERY small download).

Here it is:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8072


AND: Version 1.13(b) has been delivered. It has some new areas to explore! Head towards Haven and you will find them.


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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeWed Jan 11, 2012 5:33 pm

Eh... sorry, but I'm RL-busy as hell.
Evil or Very Mad
So here just a short message: Haven (+ some fun-areas) are just about ready to make it into the mod. But to get them set up a 100% (or close to it...), I'll need a bit more time. So Haven will NOT be in this upcomming weekend. Maybe the next.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeWed Jan 11, 2012 11:25 pm

^ What he said - but for me too!
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeThu Feb 23, 2012 2:33 pm

Short info:
Got the mod and started to work with it. If all is well, we get the version 1.14a up this weekend.
It's mainly a technical update with bugfixes: A "Store your appearance"-tool has been added, the Herbwoman should now also be able to cure ability decreases, tweaked the "other toons getting deformed, when a player enters as a mino/hogre"-issue. Maybe I get a new area in or 2.
Haven will have to wait another week, cause the finalizing within the main mod takes a bit.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Feb 24, 2012 12:38 pm

1.14a has been delivered!

I even managed to work in 2,5 new areas! One of it is a Haven-fun area. There is no caravan to Haven ATM. Sou you have to take the long way. Smile

And, for testing, I lowered the price for the herb woman (="healer"). Even if she says 100 coins, the charge will only be 10gp. So PLEASE GET diseased, poisoned or ability decreased and TEST alot! Wink

Also did I fix 2 horse traders, which sold "special breeds", which should not be. If you find another one, please report.

Thanks.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Feb 24, 2012 2:34 pm

1.14a - Important addon: Please make use of the new "Appearance Tool":

https://dlcr.forumotion.net/t93-module-mechanics#902

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Mar 02, 2012 8:45 pm

1.14b has been send ot.

Sorry, but RL kept me pretty busty! Thus, it's mainly detail work. Haven is still not in.

I edited that (DM-) area, which seems to crash the server and hope, that it will load fine now. Strange enough, that area (from 1.14a) loaded fine here at home, when used within a LAN-session and does open in the toolset without any trouble...
Well, I won't enter it, unless EStar is around to relaunche the server in the case of a crash.

One important thing is, that I raised the call of our subrace engine to 20 sec. Including the loading of the area, you will see the according messages of the subrace-system after about 10 seconds (This is for testing reasons only - I want to nail down this "entering as a Hogre/Mino messes up other players appearances"-issue -> see bugsection!).

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSat Mar 03, 2012 4:49 pm

Running 1.14B.
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeThu Mar 08, 2012 2:03 pm

I made pretty good progress with 1.15(a). I jammed in all my Havenareas + a few more. I broght most of them in a workable stage and I hope, that I can send it out on friday. If not, I'm heading for saturday, so that we could have this new version hopefully for the european saturday evening.
Smile

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Mar 09, 2012 1:42 pm

FINISHED!
bounce
Haven is in! 20+ new areas (including interiours, of course) and some places to have adventures!
You can reach it directly from Mishakal's Realm using the "Solace-Way". ATM there is no caravan from Haven to anywhere, So you have to travel the longer ways.

I am delivering ATM, so maybe Evenstar can throw it up today... (*pleads*)

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Mar 16, 2012 5:06 am

1.15b has been delivered.
Contains a few adjustments/fixes, which were found IG last weekend, 1 new area and a caravan transport between Solace and Haven.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSat Mar 17, 2012 8:34 am

Running 1.15B. Please, enter and be amused!
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PostSubject: running.   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSat Mar 31, 2012 7:21 am

Despite a malicious viral attack - the server is up, expanded and will have bigger, better, more secure changes coming soon.

Running version 1.15D Razz

Qualinost is finished. It looks like...well, Qualinost.

Enjoy Smile
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSat Mar 31, 2012 4:12 pm

Attending a charity event tonight. - so, I will be unable to run anything until tomorrow. Hope to see you folks for some high adventure late tonight/tomorrow!

Cheers.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeThu Aug 16, 2012 10:58 am

1.20a is ready but not hosted, yet. If you see this version number, make sure to have the newest update of the DLCR_TilesTop (v. 5a):
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8072

Meanwhile I am porting areas: Converting full Worms tilesets to our new special Worms set, which loads much faster (and even loads areas on old machines with less than 1 GIG of RAM, though it takes a while Wink. This will improve the gameflow, when moving through Worms areas.
I'm done with Caergoth and Tarsis. Will contine with some connecting areas.

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PostSubject: running.   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Aug 31, 2012 8:52 pm

Up and running version 1.2...
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Aug 31, 2012 10:35 pm

Who's in? The water is FINE! Surprised Very Happy Wink Laughing
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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Sep 21, 2012 11:06 am

I'm working on 1.21. It's not finished, but I thought, I give a little overview:

- Some important Worms-areas will be ported to the faster loading version (see according thread on the porting-progress: https://dlcr.forumotion.net/t175-status-on-porting-worm-tileset-areas).
- Silvanesti Elves will finally have their special starting area reachable via Mishakals Realm (and, of course, also within Ansalon).
Finally found some time to add those missing Solace areas, which will be using the additions, which came with the new (latest) top-hak.
- some "hooded beings"...
- ...
Wink

Release: I think in a week or two - depends on RL (as usual).

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSun Oct 07, 2012 9:05 am

... Server is not up...
So I continue to work on the mod. Finally got rid of that Bioware-XP-message!
Solace South is about done. Will post some screens, when it's finished.
Please keep checking.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSun Oct 14, 2012 9:35 am

... same as last week.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeSun Dec 02, 2012 9:10 am

I continued to work on the mod. A new Darkenwood Core-area has been added using a new scenery.
Will post screens probably next week.

Solace has now 4 areas and is finished.

For those, who didn't notice the new screens, yet:
https://dlcr.forumotion.net/t176-solace-screens#1014

Please stay tuned.

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PostSubject: Re: Public Progress Thread (until May 2013)   Public Progress Thread (until May 2013) - Page 6 Icon_minitimeFri Dec 28, 2012 11:11 am

Even though things seem so silent and the Gamspy-list is gone: I'm still at it.

Nontheless: All the best for 2013 to all of you!

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