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 The Gods of Evil

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PostSubject: The Gods of Evil   Tue Feb 23, 2010 8:40 pm

The Gods of Evil believe that they should be the ones to determine the fates of mortals, not mortals themselves.

Maleficent and vile, they turn on one another at a moment’s notice in an effort to pursue their own agendas.

The seven Gods of Darkness are described below.
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PostSubject: Chemosh   Tue Feb 23, 2010 8:45 pm

Chemosh

Lord of Bones, Lifebane, the Black Goat
Intermediate Deity
Symbol: A yellow skull
Celestial Symbol: The constellation Goat’s Skull
Home Plane: The Abyss
Alignment: Neutral evil
Portfolio: Death, the undead, murder, false hope
Worshipers: Crazed cultists, assassins, necromancers
Cleric Alignments: CE, LE, NE
Domains: Death, Evil, Trickery, Undeath†
Favored Weapon: Sickle (“Harvester of Souls”)
Colors: Black and pale yellow

Chemosh (kee-mosh or chee-mosh) represents the divine power of fatalism. He enjoins the soul to strip away mortality and meaning, for which there is no true purpose, and surrender to fate. Chemosh has an eternal disdain for life and its shortcomings, feeling that the gift of mortality was wasted on the souls of Krynn. Rather than foster growth and inspire hope in those souls his grasp reaches, Chemosh seeks to keep them from passing Beyond by promising them immortality as undead or throwing them into the Abyss. As mortals surrender their free will to Chemosh, he gains more influence in the world, the better
to gather all souls under his dark shadow.

History/Relationships: Chemosh was one of the first of the gods to be drawn from Beyond to aid Takhisis in her goals. Dark and terrifying, his presence was felt as soon as the first souls began to pass from the mortal realm, for he alone was given the right to sit in the Hall of Soul’s Journeying and witness the passage of the dead. Those souls throughout history who have not been sworn to faith, or whose lives have not secured them their journey onwards, have often found themselves bound into an eternal state of undeath. The other gods oppose Chemosh’s theft of these souls, but they know that it is mortal free will and choice that leads them to this state as much as it is Chemosh’s desires.

In times of war and disaster, Chemosh flourishes, like the crow on the battlefield.

Chemosh is directly opposed to Mishakal, who is the champion of life and hope. She is his primary antithesis, but the Lord of Bones is either directly or indirectly the foe of all of the Good gods.

Among the Gods of Balance, Chemosh finds himself in conflict with Chislev by
subverting the natural order and Sirrion for quenching the fires of passion with hopelessness and apathy.

Chemosh has few allies, although his plans and motivations have often coincided with those of Morgion or Hiddukel.
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PostSubject: Hiddukel   Tue Feb 23, 2010 8:49 pm

Hiddukel

Prince of Lies, the Betrayer, the Broken Scales
Intermediate Deity
Symbol: Broken merchant scales
Celestial Symbol: The
constellation Broken Scale
Home Plane: The Abyss
Alignment: Chaotic evil
Portfolio: Greed, lies, thieves, secrets
Worshipers: Bandits, dishonest merchants, robbers, corrupt nobles
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Treachery, Trickery
Favored Weapon: Dagger (“Sting of Vengeance”)
Colors: Red and bone-white

Hiddukel (hid-doo-kel) is the bearer of the divine power of exploitation. He beguiles the soul with promises of greatness, encouraging it to turn every connection with another soul to its advantage.

The seductive power of the Prince of Lies leads mortals who are strong in desire or weak with desperation to profit from the misfortune of others and to strive towards material and spiritual wealth at the cost of those who stand in their way. His serpentine words coil within the minds of crooked merchants, petty
thieves, and decadent aristocrats, hidden from the light and nourished by the darkness. Hiddukel is the consummate egoist, interested in nothing but himself, and capable of instilling this selfish desire in the mortals whose lives he
touches.

History/Relationships: Hiddukel was summoned from Beyond by Takhisis in order to further her plans of conquest and domination. The Prince of Lies has since made every effort to court, coerce, and convince the others in his pantheon of his value as a dealmaker. As pacts and oaths are sworn and bound to the gods, Hiddukel lurks behind them, investing just a little of his divine essence into them, ready at a moment’s notice to swoop in and sow corruption and wickedness. His poisonous lies have caused many mortals to carry out treacherous and vile acts in the name of his supposed Truth.

A coward at his core, Hiddukel has contingencies and conspiracies lined up and ready to go when his latest plot is discovered.

Because of his seductive and self-deprecatory nature, Hiddukel remains the charmer and the conspirator among the other Gods of Evil. He rarely runs afoul of his fellows, for he quickly diverts their attention elsewhere if they begin to suspect him of duplicity. Thus, he can probably call on the favors of any one of the active Gods of Darkness.

The Gods of Balance, on the other hand, are aligned against him; he disdains the doctrine of free will and eagerly seeks to circumvent it. Shinare, more than any other god, is his enemy and persistent foe as patroness of fair trade and commerce. The other neutral gods stand with her, especially Reorx, who still despises Hiddukel for tricking him into creating the Graygem.

Finally, the Gods of Light work in opposition to Hiddukel chiefly through Majere and Branchala, who marshal their efforts in undoing Hiddukel’s oily schemes as patrons of discipline and positive interaction.
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PostSubject: Morgion   Tue Feb 23, 2010 8:53 pm

Morgion

The Black Wind, Master of the Bronze Tower, the Rat King
Intermediate Deity
Symbol: A crowned hood with red eyes
Celestial Symbol: The constellation Diseased Hood
Home Plane: The Abyss
Alignment: Neutral evil
Portfolio: Disease, famine, poison, vermin, suffering, madness
Worshipers: Crazed cultists, ratcatchers, corrupt druids
Cleric Alignments: CE, LE, NE
Domains: Destruction, Evil, Madness†, Pestilence
Favored Weapon: Heavy flail (“Disease Cloud”)
Colors: Dark brown and black.

Morgion (mor-gee-un) is the source of the divine power of decay. He fosters the breakdown of the soul’s complex mortal trappings, both physical and mental, reducing them to their most basic form.

Morgion believes that the mortals of Krynn should leave the world with nothing but what they came in with, before their frail bodies ensnared them, and that in the process they should endure the rigors of the world in order to grow stronger spiritually. He is the god of diseases, mind and body alike, and to a greater extent the inexorable decay of all things, from individuals to relationships and even communities and nations.

Morgion triumphs through the dissolution, corrosion, and suffering that Krynn is subjected to, for in this he achieves his goals. A quick death, an easy
retirement, or a healthy and wholesome life is anathema to Morgion. Fear, recognition of pain and woe, and the eventual appeal of the diseased to Morgion’s absent mercy drive the world forward for the Black Wind, spreading his unholy message: only the strong will survive, for to survive is to suffer, and to suffer is to know truth.

History/Relationships: Morgion was called into the world from Beyond by Takhisis, to aid her in her domination of the world. Morgion quickly isolated himself from his brother and sister gods, seeding the world with the horrors of plague and madness. Much like his estate, Morgion is afflicted with a diseased madness only the gods can experience. Throughout Krynn’s history, he has watched over the corruption and decadence of empires, seeing the darkness welling up within them in the form of pestilence and vermin.

He always acts in secret, for in truth his motives are not shared by those of the other Evil gods. He seeks to make the world endure a timeless and eternal
state of suffering and hopelessness, for he never truly feels that the souls that pass into the next world have had enough of it.

Morgion is in natural opposition to Mishakal, Majere, and Habbakuk, all of whom counter his spread of decay and despair. He gives no quarter, sparing nobody, and is the enemy of courage and renewal, so the other Gods of Light are also frequently aligned against him. Because he seeks to perpetuate the fetid regeneration of life and nature, Chislev is in constant battle with him.

Similarly, Sirrion’s passionate tenets of renewal by fire scourge the world of Morgion’s pestilential gloom. Shinare opposes Morgion for she works to strengthen, not break apart, the interaction of souls, and Reorx commands his faithful against those of Morgion.

Although Morgion benefits from the influence of the other Evil gods, they will have little to nothing to do with him. This leaves him brooding in his Bronze Tower at the edge of the Abyss,a tatterdemalion god watching the world rot away before him.
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PostSubject: Nuitari   Tue Feb 23, 2010 8:55 pm

Nuitari

The Devouring Dark, Nightreaver, Ungod
Intermediate Deity
Symbol: A black circle or sphere
Celestial Symbol: The black moon, Nuitari
Home Plane: Plane of Shadow/Nuitari
Alignment: Lawful evil
Portfolio: Evil magic, arcane secrets
Worshipers: Wizards of the Black Robes
Colors: Black

Nuitari (noo-uh-tah-ree) is the embodiment of the divine power of magic used for evil. He is the patron of wizards who have chosen to practice magic that
emphasizes greed, revenge, hatred, ambition, and control.

He makes use of the laws of the Orders of High Sorcery, but only to strengthen and ensure his own power base. There was a time in the elder days that he was the divine power of ambition; when he joined his magical cousins in planar exile close to the Mortal Realm, Nuitari’s estate evolved and embraced the specificity of magic’s tenacious grasp on the mind, body, and soul. Nuitari now watches
over his Black Robe wizards as they join the Progression of Souls and eventually pass into the unknown realms beyond death, but not before they amass power for their dark god.

History/Relationships: Nuitari is the son of Takhisis, the Queen of Darkness, and Sargonnas, the Red Condor. He felt compelled to incarnate his power into Krynn’s black moon once it became obvious that arcane power needed to be hoarded and controlled, lest it be lost to wild magicians.

In all eras of Krynn, Nuitari has supported his faithful in gathering power, control, and mastery over hidden and unspeakable spells and rituals. He is an unseen and silent presence in the heavens, swiftly passing over the world,
outpacing Solinari and Lunitari.

Nuitari has a love/hate relationship with the Gods of Evil, especially his mother. His wizards are often allied with dark clerics and pilgrims, especially in times of great conflict, but for the most part the Devouring Dark resents Takhisis, Sargonnas, and the others of his pantheon. Nuitari was especially livid on those occasions when Takhisis stole away his power and directed it at her own evil wizards.

Chemosh and Nuitari have overlapping concerns as well, especially in the realm of the undead, but it is perhaps best to think of Nuitari as the patron of necromancers, rather than the god of undead creatures.

Nuitari’s relations with the Gods of Good and Neutrality range from ambivalent to quietly hostile. The only gods he regularly interacts with are Lunitari and Solinari, who value his astute observations even if his motives are quite often foul.
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PostSubject: Sargonnas   Tue Feb 23, 2010 9:00 pm

Sargonnas

The Red Condor, the Firebringer, the Bull God
Greater Deity
Symbol: A red condor
Home Plane: The Abyss
Celestial Symbol: The
constellation Condor
Alignment: Lawful evil
Portfolio: Vengeance, war, conquest, rage
Worshipers: Minotaurs, bounty hunters, barbarians
Cleric Alignments: LE, LN, NE
Domains: Evil, Fire, Law, Passion, War
Favored Weapon: Great axe (“Horns of Fury”)
Colors: Red and black

Sargonnas (sar-gon-us) represents the divine power of wrath. He urges the soul to strike back at anything that inhibits, controls, or hampers it, growing stronger by taking back the power that was stolen. He is lord of vengeance
and retribution, the patron of wars fought over passion, anger, and broken promises.

Because he is a lawful god, he does not lash out blindly; rather he focuses and directs his power through his mortal vessels, instilling within them the capacity to use tradition, ritual, or discipline like a blazing axe. Sargonnas is patient, capable of preparing the most elaborate and appropriate means of delivering
vengeance to those that have wronged him or his charges. He is favored by the minotaurs, who have elevated him to the rank of supreme deity and know him as Sargas. Firebringer is content to let this continue, for he favors the
bull-headed race for their allegiance to both law and battle.

History/Relationships: Sargonnas was summoned from the Beyond as consort to Takhisis, her closest ally in gaining control over the souls of Krynn. It has not been an easy partnership, as Takhisis is the very embodiment of
betrayal while Sargonnas is the wrath of those betrayed.

In the course of Krynn’s history, in times of war and conflict, Sargonnas has heard the pleas of the dishonored and the fallen, and the world has risen up at the Firebringer’s desire to respond to those pleas. In addition to stirring the flames of retribution, Sargonnas has been the voice of doom for kings and nobles, prefects and warlords.

Because he is without compassion, without mercy, his servants have gathered beneath his fiery banner and laid waste to whole cities and estates in the name of righteous fury.

Invested in his power, sure in his might, Sargonnas sees a world ripe for taking back from those celestial forces who long ago held him in check.

Sargonnas has no real allies, not even amongst the Evil pantheon, but his ability to plot and measure the potential of his fellow gods has held him in good stead. He is a vital deity, energetic and dynamic, but often far too reactive to
create a lasting alliance.

His volatile relationship with his spiteful daughter Zeboim and his reclusive son Nuitari is cause for much consternation. Chemosh, Morgion, and Hiddukel represent a triad of conspiracy and betrayal that Sargonnas will move quickly to crush if he feels they are encroaching too far from their own domains.

Kiri-Jolith and Paladine of the Gods of Light are Sargonnas’ primary foes; however, these gods have a grudging respect for each other and a shared understanding of law. This of course only makes them even more opposed to one another. Majere is likewise respected by Sargonnas, but the Red Condor has taken Majere’s monastic traditions and twisted them to his own purposes. The other Gods of Light are neither respected nor recognized by Sargonnas,
who would sooner ignore them than concern himself with their interests.

The same is true of most of the Gods of Neutrality; only Reorx and his forge offer Sargonnas anything of use, and Sirrion, as a warden of the flame,
actively opposes Sargonnas.
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PostSubject: Takhisis   Tue Feb 23, 2010 9:04 pm

Takhisis

Queen of Darkness, the Many-Headed Dragon, the Dark Warrior
Greater Deity
Symbol: Black crescent or five-headed dragon
Celestial Symbol: The constellation Many-Headed Dragon
Home Plane: The Abyss
Alignment: Lawful evil
Portfolio: Domination, hatred, evil dragons, intrigue, night
Worshipers: Evil fighters, corrupt nobles, evil dragons, ogres, goblins
Cleric Alignments: LE, LN, NE
Domains: Destruction, Evil, Law, Trickery, Tyranny†
Favored Weapon: Heavy mace (“Crusher of Hope”)
Colors: Black

The divine power of control is Takhisis’s (tah-kee-sis) realm. She subjects the soul to her commanding will, encouraging it to grow and improve strictly in accordance with her plans for conquest. Takhisis demands the soul’s surrender to dominance, relinquishing power to those who are greater and more influential. In turn, she encourages the soul to command and subjugate others, creating an unbroken chain of power and fealty that extends upwards from the Abyss and incarnates in the spiritual fervor of her faithful.

Fully aware that she is the ultimate power in the evil pantheon, Takhisis feels that she alone has the divine right to one day bring all of Krynn under her draconic wings. As Queen of Darkness, Takhisis rules the night and infiltrates the daylight, always waiting for her next opportunity to seize the world’s throne.

History/Relationships: Takhisis was, together with Paladine, called forth from the Beyond to act as custodian of the world. She allied herself with other wicked gods and swiftly realized that mortals were easily influenced and dominated.

With her fearsome chromatic dragon clans following her lead, she has staged numerous attempts throughout Krynn’s history, always finding herself beaten
back by the righteous hand of Paladine and his Gods of Light.

Two significant events are often pointed out by scholars: the battle with Huma Dragonbane, a Knight of the Crown whose conviction and gods-blessed dragonlance truly hurt Takhisis’s greater aspect and extracted from her a promise not to enter the world again and the War of the Lance, which was many hundreds of years in the making and represented a major threat to all free peoples of Ansalon.
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PostSubject: Zeboim   Tue Feb 23, 2010 9:09 pm

Zeboim

The Sea Witch, the Darkling Sea, the Dragon Turtle
Intermediate Deity
Symbol: A spiked turtle shell
Celestial Symbol: The constellation Dragon Turtle
Home Plane: The Abyss
Alignment: Chaotic evil
Portfolio: Oceans, storms, jealousy, spite
Worshipers: Sailors, pirates, evil druids, evil sea creatures
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Storm, Water
Favored Weapon: Trident (“Triad”)
Colors: Seafoam green and red

Zeboim (zuh-bo-im) represents the divine power of strife. She admonishes the soul to unleash its deepest urges, acting fully in the throes of any pent-up aggression and frustration. In doing so, she foments unrest, anarchy,
disorder, and rebellion.

Unpredictable and impetuous, Zeboim is the very essence of the storm and the raging waters, which are her element. One minute she can be deathly quiet and still, her divine power held taut as the rope on a newly-rigged mast. The next minute she is uncontrolled and violent, lashing out at the material world simply for being there. Her driving need is to create anguish and volatility between the souls of the world, so that they remain vital and active, not stagnant or witless.
Unfortunately, hers is the power of misfortune, absent of benefit, and thus sailors and mariners seek to placate her lest they be caught in her hurricane skirts and dragged screaming to the depths.

History/Relationships: The malignant offspring of Takhisis and Sargonnas, Zeboim’s history is relatively consistent for so unpredictable a goddess. She has stirred up trouble for millennia, but only within the last hundred years has she truly made an impact.

Zeboim accuses her father of weakness and docility and her mother of ignorance and repetition. She would never communicate her accusations to them, always remaining loyal—if erratic and spiteful—in the process.

She has an ongoing tension with Chemosh, which never quite develops into open war, and ignores Morgion and Nuitari whenever possible.

Hiddukel and Zeboim work together well, but the Prince of Lies reminds Zeboim of how similar she is to Chaos, and thus she recoils away becalmed for a time.

Zeboim hates Chislev, Sirrion, and Reorx, considering them all to be too weak or ineffectual and intrusive on her domain. Zivilyn and Gilean resist her chaotic outbursts, while Shinare often actively seeks to obstruct Zeboim, the better to let her merchants’ ships make safe passage.

Of the Gods of Good, Zeboim reserves her most bilious hatred for Habbakuk, who she sees as her true foe, but she is as likely to react in anger and jealousy
to the works of the other Gods of Light as ignore them.
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