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 The Gods of Good

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PostSubject: The Gods of Good   Tue Feb 23, 2010 7:21 pm

The Gods of Good believe that all beings must be taught to love order and law, so that they will embrace these concepts and live together in peace. Together, their
doctrine is one of nurturing, encouragement, benefice, and compassion.

Although they fiercely defend mortals from Evil and intervene on their behalf, they do so most often through mortals, divine messengers, heralds, and omens
in order to adhere to the will of the High God.


Last edited by DM Evenstar on Tue Feb 23, 2010 7:52 pm; edited 1 time in total
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PostSubject: Branchala   Tue Feb 23, 2010 7:30 pm

Branchala

The Bard King, Song of Life, Songmaster

Intermediate Deity
Symbol: Golden harp or a wooden flute
Celestial Symbol: The constellation Harp
Home Plane: Dome of Creation
Alignment: Chaotic good
Portfolio: Music, harmony, poetry, beauty
Worshipers: Minstrels, elves, kender, travelers
Cleric Alignments: CG, CN, NG
Domains: Chaos, Good, Luck, Trickery
Favored Weapon: Rapier (“Leaf Blade”)
Colors: Green and yellow

Branchala (bran-cha-luh or bran-kah-luh) represents the divine power of inspiration. He encourages souls to grow by inspiring them to greater and greater heights of beauty and joy. As patron of music and poetry, the Bard
King is said to have sprung from the sound of Habbakuk’s infant laughter at the dawn of all existence. The two gods remain the closest of allies, their followers working together to strengthen the harmony of the natural world
and the song of life.

History/Relationships: Branchala is often said to have sung the first song of creation, the bittersweet music that resonates continually in the hearts of mortals. His earliest efforts established a place for romance, chivalry,
esteem, and the wonder of art and melody in Krynn’s mortal civilizations. Beloved of the elves, he was elevated to a position of greater influence in their society yet distanced himself from other mortals during the Age of
Dreams. Instead, he trusted the other races to come to an appreciation of his inspiration on their own, which ultimately meant that his Holy Order was smaller and more itinerant than those of his brother gods. Nevertheless,
his role during the aftermath of the Dragon Wars and the War of the Lance was significant; mortals sought out his patronage during times of turmoil and despair, to lighten their hearts and give them hope.

As well as his legendary alliance and friendship with Habbakuk, Branchala works closely with Mishakal. His chaotic temperament sets him at odds with Kiri-Jolith,
Majere, and Paladine, but the three lawful deities appreciate and support Branchala’s efforts as a needed contrast to their own. Among the Gods of Neutrality, Branchala’s relationship with Sirrion is the strongest. They share an
interest in promoting the arts and creativity, although Sirrion’s focus is about change for its own sake, while Branchala seeks to guide mortals towards change through compassion.

Lastly, when Branchala works in opposition to the Gods of Evil, it is the hope-crushing wickedness of gods such as Morgion or Chemosh and the insidious evil of Hiddukel that demand the bulk of his attention.
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PostSubject: Habbakuk   Tue Feb 23, 2010 7:33 pm

Habbakuk

The Fisher King, Skylord, the Blue Phoenix
Intermediate Deity
Symbol: Blue phoenix
Celestial Symbol: The constellation Phoenix
Home Plane: Dome of Creation
Alignment: Neutral good
Portfolio: Animals, hunting, water, rebirth
Worshipers: Rangers, sailors, druids, farmers, Knights of Solamnia
Cleric Alignments: CG, LG, NG
Domains: Animal, Good, Travel, Water
Favored Weapon: Scimitar (“Kingfisher’s Helm”)
Colors: Blue and white

Habbakuk (hab-buh-kuk) is the divine power of persistence. He champions the perseverance of the soul and its struggle against adversity towards the greater good.

Habbakuk’s interests are typically seen as being directed towards the beasts of the air and sea, predator and prey, but his realm encompasses all life. As patron of rangers, hunters, and the natural cycle of life and death, he opposes
the perversion of nature represented by undead and aberrations of magic. As one of the patron deities of the Solamnic Knights, Habbakuk also represents obedience and loyalty to the whole, which is the Measure of the Order
of the Crown. In this way he supports the persistence of those truths that promote good in the world.

History/Relationships: Habbakuk has always had a strong presence in the world, through his patronage of good druids, rangers, and others in harmony with nature. The mighty Empire of Ergoth is particularly beloved of him, even though he was forced during the Rose Rebellion to support the establishment of an independent Solamnia.

Sailors and explorers also enjoyed his patronage, and in every age where mortals have sought to expand their horizons or move in closer harmony with the natural world, Habbakuk has been in the forefront. In times of
war and strife, the Blue Phoenix channels his efforts in the process of renewal and rebirth, to endure in the shadow of tragedy.

Habbakuk’s closest ally is Branchala, whose joyous demeanor is a natural complement to Habbakuk’s determined and focused nature. As the Bard King inspires, the Fisher King endures, and the two gods are revered together by those who seek to overcome great adversity. Habbakuk is similarly close to his mother, Mishakal, whose focus on restoration and healing is essential to the
circle of life that Habbakuk promotes. Paladine and Kiri-Jolith work closely with Habbakuk as co-patrons of the Solamnic knights, while Majere’s quiet and disciplined nature supports the Fisher King’s own goals.

Of the Gods of Neutrality, Habbakuk is aligned most closely with the
goals of Chislev and Sirrion, each of whom shares similar areas of responsibility. Habbakuk’s primary opponents in the pantheon of Darkness are Chemosh and Zeboim, who interrupt the natural cycle of life and death or turn it
against the greater good.
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PostSubject: Kiri-Jolith   Tue Feb 23, 2010 7:37 pm

Kiri-Jolith

The Sword of Justice, the Bison of Heaven
Intermediate Deity
Symbol: Bison’s horn
Celestial Symbol: The constellation Bison’s Head
Home Plane: Dome of Creation
Alignment: Lawful good
Portfolio: War, courage, honor, solidarity
Worshipers: Fighters, Knights of Solamnia, soldiers
Cleric Alignments: LG, LN, NG
Domains: Good, Law, Strength, War
Favored Weapon: Longsword (“Sacred Defender”)
Colors: Brown and white

Kiri-Jolith (kee-ree-jo-lith) embodies the divine power of unity. He encourages souls to grow as part of a larger whole, to benefit from the strength that comes in solidarity and brotherhood. He is the patron of soldiers and warriors,
who depend on their companions and allies in order to defeat evil and overcome injustice.

Kiri-Jolith idealizes courage, honor, and other principles which draw upon
unity to achieve just ends. Although he is the very spirit of glorious battle, he is not a warlike or bloodthirsty god, for that way leads to division and wrath. Instead, he marshals the faithful towards conflict only when necessary to
maintain the integrity of the world, and in times of peace he counsels the strength of spirit needed to protect and defend the innocent from the threat of darkness.

History/Relationships: For as long as mortals have banded together to protect their communities and defend their loved ones, Kiri-Jolith has been the courageous spirit among them. His patronage has been invoked in every era
to establish traditions of honor and justice. His spiritual blessing of the Knights of Solamnia has now become the essential core of that organization in the current era. His warrior-priests have lead armies against ravaging hordes
and advised kings and nobles in establishing protective borders and treaties with unruly neighbors.

Although his faith is strongest among humanity, all races have their name for the Sword of Justice. In the Age of Mortals, the revelation of his power to those who have been without a divine patron for over half a century has lead to a
renaissance of honorable tradition.

Kiri-Jolith enjoys close relationships with all of the Gods of Light, although he works most closely with his father, Paladine , and his twin brother Habbakuk. Kiri-Jolith and Branchala have the least in common, differing in their approach
to goodness, but Kiri-Jolith appreciates and admires Branchala’s ability to inspire hope in times of despair.

Of the Neutral gods, Reorx and Shinare are most closely aligned with Kiri-Jolith’s ideals; Reorx is the blacksmith of the gods and valued by the Solamnic Knights as pivotal in the creation of the dragonlances, while Shinare’s principles of interaction and industry together with her patronage of mercenaries brings her faithful into constant contact with Kiri-Jolith’s own.

Kiri-Jolith’s greatest foes among the Gods of Evil are Sargonnas, whose violent and wrathful approach to war is in opposition to that of the Bison of Heaven, and Hiddukel, whose lies, deceit, and insidious schemes undermine and corrupt the honorable traditions Kiri-Jolith has long sought to maintain. Kiri-Jolith remains steadfast against these and all of the other malign forces, however, proving to be one of the most implacable enemies of evil throughout Krynn’s history.
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PostSubject: Majere   Tue Feb 23, 2010 7:40 pm

Majere

Mantis of the Rose, Master of Mind, the
Dreamsender
Intermediate Deity
Symbol: A single rose or praying
mantis
Celestial Symbol: The constellation Rose
Home Plane: Dome of Creation
Alignment: Lawful good
Portfolio: Discipline, meditation, thought, industry
Worshipers: Monks, scholars, clerks
Cleric Alignments: LG, LN, NG
Domains: Good, Law, Meditation, Knowledge
Favored Weapon: Unarmed strike (“Exalted Discipline”)
Colors: Red and copper

Majere (mah-jeer) represents the divine power of discipline. He seeks to improve the soul through the lessons of discipline, hard work, practice, and austerity.

Majere is often seen as aloof and distant, but this is chiefly because his approach is that of an even-handed mentor, rather than a savior. He encourages mortals to reach within themselves for the truth, the better to bring compassion and enlightenment to others. Peace comes about through
an understanding of the self and its place in the order of things, rather than being caught up in the confusion of material goods, shallow desires, or distractions.

History/Relationships: Majere was called from Beyond by the High God as counsel and friend to Paladine, and since then he has worked to bring clarity and reason to the fore. His faithful are comparatively few; most mortals
pay homage to Majere as a part of some undertaking requiring discipline and focus, rather than as a lifelong commitment to the god’s ideals. Retreating from the world,

watching from afar and rarely interfering, Majere’s place in history has been subtle and consistent. Even in times of great turmoil and chaos, the other gods have relied on the Mantis of the Rose to be rational, even-tempered, and
calm. He remains a mysterious patron to those who have embraced his teachings.

Majere is appreciated by all of the Gods of Light but he is perhaps the most likely of all of them to stand apart from them. He is advisor to Paladine, Kiri-Jolith, and Mishakal, but has little to offer Habbakuk or Branchala.

Zivilyn, Shinare, and Gilean are respected allies among the Neutral gods but Majere’s approach has a more direct moral focus than theirs.

He does not actively oppose any of the Gods of Evil, although he responds swiftly and with precision when he needs to. Chemosh, Sargonnas, and Zeboim are perpetually working against Majere’s ideals, which makes them more likely to provoke activity from him than the others.
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PostSubject: Mishakal   Tue Feb 23, 2010 7:44 pm

Mishakal

The Light Bringer, the Healing Hand, the Blue Lady
Greater Deity
Symbol: Infinity symbol
Celestial Symbol: The constellation Infinity
Home Plane: Dome of Creation
Alignment: Neutral good
Portfolio: Healing, mercy, the home,
compassion
Worshipers: Healers, midwives, herbalists,
ambassadors
Cleric Alignments: CG, LG, NG.
Domains: Community, Good, Healing, Liberation, Protection
Favored Weapon: Quarterstaff (“Merciful Strike”)
Colors: Sky blue

Restoration is the divine power represented by the goddess Mishakal (mish-uh-kul). She embraces the soul’s desire to be whole and grow, to learn from its mistakes, to spread generative energies among others. She is the patron
of healing, motherhood, and the bringing back of what was lost. Moreso than any other, Mishakal is the goddess of making things right in the world and ridding it of its ills with compassion and love.

Her caring nature is sometimes at odds with the warlike conditions her faithful find themselves drawn to, and the breadth of her worship in periods of greatest despair is indicative of the deep-seated need among the mortals of Krynn to improve their lot in life and recover. It is no surprise that she was the first of
the Gods of Light to pierce the dark during the War of the Lance.

History/Relationships: Mishakal is grandmother, mother, and wife to the world. Timeless and eternal, her compassion and ability to protect, heal, and nurture the souls of Krynn are an ever-present balm. Even in the Age of Despair, when her faith was unknown to the populace, her ideals of caring remained.

Goldmoon’s emergence from the Plains of Abanasinia with the Blue Crystal Staff
brought her power and presence back to the ailing heart of the world.

Her patronage consists of healers, midwives, and peacemakers.

Mishakal is loved and acknowledged by all of the Gods of Good, including her children Habbakuk and Kiri-Jolith, their companion Branchala, and her husband
Paladine. Mishakal’s sorrow at the sacrifice of her beloved has only deepened her resolve and strengthened the bond between her allies in the Light.

Even the Gods of Balance hold Mishakal in esteem, for she sees beyond political and moral intrigues and barriers to bring healing to the world.

This selfsame commitment to restoration sets Mishakal in opposition to all of the Gods of Evil, however. Chemosh perverts life, Morgion corrupts it, Hiddukel misleads it, Sargonnas destroys it, and Zeboim drowns it in her tempestuous seas. But it is perhaps Takhisis who Mishakal was most aligned against, and the struggle between Goldmoon and Verminaard was but a single example of the cosmic conflict between the two goddesses.
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PostSubject: Paladine   Tue Feb 23, 2010 7:49 pm

Paladine

The Platinum Dragon, the Valiant Warrior, Draco Paladin
Greater Deity
Symbol: A platinum triangle or
platinum dragon
Celestial Symbol: The constellation
Valiant Warrior
Home Plane: Dome of Creation
Alignment: Lawful good
Portfolio: Kingship, guardianship, redemption, good dragons
Worshipers: Nobles, diplomats, guards, Knights of
Solamnia
Cleric Alignments: LG, LN, NG
Domains: Good, Law, Nobility†, Protection, Sun
Favored Weapon: Longsword (“Mighty Protector”)
Colors: White

Paladine (pal-uh-dyne) represents the divine power of majesty. He supports the soul’s aspirations toward nobility, the drive to grow towards greatness and improve by following the example of others. His is the divine right of kings, the essence of leadership and government.

More than any of the other Gods of Light, Paladine exemplifies the power that redemption and righteousness possess to bring those who have fallen into the darkness back into the light. The radiance of the sun, the strength of the shield,
the purity of silver and platinum, and the splendor of an imperial palace are all manifestations of Paladine’s everpresent glory and serenity. Paladine honors the triumph of good over evil for the betterment of all and provides noble
guidance for those who seek it.

History/Relationships: As leader of the Gods of Light, Paladine was one of the first gods summoned by the High God from the Beyond. He was given the responsibility of furthering the High God’s plan among those who embrace
compassion and peace. While his acceptance of the doctrine of free will has kept him from directly intervening in the lives of mortals, he nevertheless has been a constant presence in the world since the earliest days.

He leads by example, marshalling his fellow good gods into opposition with the forces of evil and laying down the foundations of victory over adversity and wickedness. It was Paladine who, in sadness, responded to the demands of the Kingpriest by sending forth the fiery mountain to Istar.

As a god, Paladine was a paternal figure or elder to the Gods of Light, always striving towards the pantheon’s tenets of order and goodness. He sought wise counsel from Majere, compassionate partnership with Mishakal, and set forth into just and honest battle with his sons Kiri-Jolith and Habbakuk. Paladine held a special place in his affections for his third son, Solinari, and Paladine’s majesty gave substance to Branchala’s inspiring music.

Paladine’s relationship with the Neutral gods varied with the extent of their collaboration with him in opposing Takhisis. He and Gilean were equals, and
Paladine extended his respect towards the Gray Voyager’s pantheon in acknowledgement of their importance.

No such respect was accorded the Evil gods, however, outside of basic courtesy, for the Platinum Dragon was the foe of wickedness and depredation in all its forms.
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PostSubject: Solinari   Tue Feb 23, 2010 7:52 pm

Solinari

The Mighty Hand, the Ivory Disk, God’s Eye
Intermediate Deity
Symbol: A silver or white circle or sphere
Celestial Symbol: The silver moon, Solinari
Home Plane: Astral Plane/Solinari
Alignment: Lawful good
Portfolio: Good magic, abjuration, divination
Worshipers: Wizards of the White Robes
Colors: Silver and white

Solinari (so-lin-ah-ree) is the embodiment of the divine power of magic used for good. He is the patron of wizards who have chosen to practice magic tempered by compassion, stewardship, and foresight. He upholds the laws of the Orders of High Sorcery, having had a part in crafting them to begin with, but does so in order to better the lot of those without magic.

Once he was the divine power of vigilance; however, in joining his magical cousins in planar exile close to the Mortal Realm, Solinari’s focus upon the Progression of Souls grew much narrower. When the souls of good wizards depart from this world, it is Solinari whose mighty hand guides them into the Beyond.

History/Relationships: Although he once dwelled among his fellow Gods of Light, Solinari chose to incarnate his power into Krynn’s silver moon. This was indicative of the Ivory Disk’s commitment to safeguard and protect his charges. From the Age of Dreams until the present,

Solinari has acted out of a real desire to see magic used for the betterment of all souls on Krynn. He is a sentinel in the evening sky, one that travels slowly but purposefully through the heavens.

Because he still seeks compassionate ends, Solinari maintains a good relationship with Majere, Mishakal, Habbakuk, Kiri-Jolith and Branchala.

Solinari’s relations with the other Gods of Neutrality and of Evil are largely
inconsequential. The only gods he regularly interacts with from the non-good pantheons are Nuitari and Lunitari, who are his partners in the stewardship of Krynn’s magic.
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