As you may have seen, 2 DLCR-DMs returned! So welcome back DM Death Rattle and DM Teddy.
And it seems, that there are already some people, who would like to play/explore, so I decided to host the full mod from now on (starting this friday, June 7th 2013).
So, what is new to the last version hosted back in October 2012?
Here I go:
- Some areas, which had been build with the Worm's tilesets, have been reworked with a slimmer version, so loading time of these areas is much faster. See
https://dlcr.forumotion.net/t175-status-on-porting-worm-tileset-areas for details.
- New Solace areas plus a new "Inn"-model.
- New Gateway Pass.
- New Darkenwood core.
- Silvanesti Elves will finally have their special starting area reachable via Mishakals Realm (and, of course, also within Ansalon).
- Started to fix a few things for the Qualinesti areas. For exaple: I added new edge tiles, so that tileset has now forested edges (instead of grass).
- New "strange beeings".
Edit - forgotten:
- New (a bit hidden) Icewall Glacier area.
- New connection area between Crossing and Que-lands.
- The Qualinesti areas have been really finished. During this half year, I checked them fixed some issues (eg. I added a new edge terrain to the tileset, so now those areas have forested edges also in the corners - instead of grass), sorted and brushed them up a bit.
- A security system has been added.
So, for this full mod, you'll need all HAKS: CEP 2.3, DLCR-HAKs AND Worms-HAKs:
https://dlcr.forumotion.net/t78-haks-needed-for-dragonlance-chronicles-rebornAgain, check here for details on special races:
https://dlcr.forumotion.net/t93-module-mechanicsHope to meet you IG.