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 Public Progress Thread (June 2013 and later)

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PostSubject: Public Progress Thread (June 2013 and later)   Thu Jun 13, 2013 7:29 pm

Moved this post from "Server News (May 2013 and later)":

Tue Jun 04, 2013 3

What is new to the last version hosted back in October 2012?
Here I go:
- Some areas, which had been build with the Worm's tilesets, have been reworked with a slimmer version, so loading time of these areas is much faster. See http://dlcr.forumotion.net/t175-status-on-porting-worm-tileset-areas for details.
- New Solace areas plus a new "Inn"-model.
- New Gateway Pass.
- New Darkenwood core.
- Silvanesti Elves will finally have their special starting area reachable via Mishakals Realm (and, of course, also within Ansalon).
- Started to fix a few things for the Qualinesti areas. For exaple: I added new edge tiles, so that tileset has now forested edges (instead of grass).
- New "strange beeings".

Edit - forgotten:
- New (a bit hidden) Icewall Glacier area.
- New connection area between Crossing and Que-lands.
- The Qualinesti areas have been really finished. During this half year, I checked them fixed some issues (eg. I added a new edge terrain to the tileset, so now those areas have forested edges also in the corners - instead of grass), sorted and brushed them up a bit.
- A security system has been added.


So, for this full mod, you'll need all HAKS: CEP 2.3, DLCR-HAKs AND Worms-HAKs:
http://dlcr.forumotion.net/t78-haks-needed-for-dragonlance-chronicles-reborn

Again, check here for details on special races:
http://dlcr.forumotion.net/t93-module-mechanics

--- END (moved post) ---

Now, what might this be...



Come in and find it! Smile
(Remark: Preview version!)

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Jun 21, 2013 2:59 pm

Added a connection between the Realm of Mishakal and New Ports. New Ports is "rough".
And finally, the Tower of High Sorcery is reachable! But, of course, it's not easy to find plus not too easy to reach. ATM any toon could reach it, but that will change...Twisted Evil
So, take your chance to seek it out now! Wink

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sun Jul 21, 2013 7:33 am

Let's head south! Well, sort of:
Finally, the Neidar realms are reachable on foot! Now there is a way past Pax Tharkas leading to the old Southroad within the Kharolis mountains.
ATM, Hillhome is still reachable by a wagon transfer from Solace. This will be changed in the near future, because the way past Pax Tharkas is not really usable for carts.

And one aim for me with this module is to stay close to the maps of Krynn. So, with this, finally the Plains of Dergoth (and thus Skullcap) have their geographically correct position.
In general, it should be possible to reach places, if you have a map of Krynn in your mind!

Have fun exploring!

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sat Jul 27, 2013 8:06 am

Some changed connection due to the implementation of the Pax Tharkas pass (see post above):
The caravan from Solace heads now for New Ports. Talk to the (Neidar) driver to get more information regarding the pass.
The connection from Hillhome to Tarsis was temporary. Now it's officially reachabale via Caergoth Docks. There is a (at the moment free) passage to Rigitt (= small settlement with harbor located in the south western parts of the Plains Of Dust [Dragons Of The Highlord Skies p. 202] -> NEW AREAS!) and from there via caravan or on foot to Tarsis).
Have fun.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sat Aug 17, 2013 12:14 pm

August 2013: NEW info and download location:
http://neverwintervault.org/project/nwn1/module/gameworld/dragonlance-chronicles-pw

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Thu Nov 21, 2013 12:44 pm

Now directly reachable via the Realm Of Mishakal: Hillhome

Added hoods, which change the portrait. See here for details:
http://dlcr.forumotion.net/t93-module-mechanics#1318

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Apr 18, 2014 5:32 am

Moved these posts from "Server News (May 2013 and later)":
(Remark: There is one from June 2013, which I added/moved to the first post.)
---

Thu Feb 06, 2014

... OH! Haven't posted anything here for some time... Well, as you could see in the teaser screen, quiet a few special Dragonlance areas have been added. Since we try to stay close to the maps of the atlas, you should be able to find most of them!

After a VERY busy January, I finally managed to get back to build some more areas:
I made it all the way to the bottom!
Question Which bottom Question
You know or will know! Wink

The way up is a bit tricky to get to work (technically), but I'm at it...
It's not in yet, because, atm, it would be a one way ticket!  affraid
I aim for next weekend.

Rattle has a few in the pipeline, too.

---

Fri Feb 14, 2014

It was announced in the module entry area, but: No HAK-update this weekend!  cheers

And the areas "deep down below" won't be in either: I was fighting with a script, which would teleport the party members of the script activator to a new location. That alone to do is not that difficult. But since people on this server tend to be all in one party, even if they are in totally different locations, it wouldn't be so nice to suddently collect all of them in a new location, would it?
cyclops
Got it working by now: Only party members, which are in the same area as the script activator are teleported!  bounce

The hosted version will have a test area and I will try to do a test, if I manage to be IG, if there are a few more logged in.
Rolling Eyes
We'll see...

So, I'm aiming for the next weekend to publish the HAK update (see IG sign in the entry area for details).

---

Fri Mar 07, 2014

The "deep down below" areas are in. But be careful: There are rumors, that they might not be abadoned...
There is one special "Dragonlance" scene, which still gives me a hard time. It's working, but it might be, that suddenly a creature pops up next to the player (which should not happen) ... Let's pretend, that it has been flying ot magiced there...
Also: Pay attention to a message, which is send, when you enter the area. It hints an exit, if you don't appear at the "right" destination.

For this and for one of the ice reach areas, you'll need the uptdated placeable-HAK:

Exclamation  PLEASE download ASAP the updatetd version 1.3  Exclamation

http://neverwintervault.org/project/nwn1/module/gameworld/dragonlance-chronicles-pw

--- END ---

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Apr 18, 2014 9:01 am

Revised the XP system, especially the party XP system.
Details: http://dlcr.forumotion.net/t248-xp-im-balance-creature-imbalance#1504

There is one (quiet popular) hidden "trader", which is not soooo easy to get to. When I read the scripts Evenstar implemented back then (for this "trader") and knew, how they should behave. During a game session, where I took part in, I saw, that the "trader" does not work as intended by Evenstar. This I fixed. The "trader" now does behave a bit different (as intended by Evenstar), so don't be be surprised! Wink

I also added a few "things" to that area - again: Don't be surprised.

I may revise that whole area in the near future to be closer to the original maps.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Thu Nov 06, 2014 6:47 pm

We tweaked the XP-system = raised the amount a bit, especially, if you are 1 or 2 levels above the creature's CR. Wiz, Soc and Bards get a little XP bonus on their (lower) levels (... if they do survive an encounter Wink ).

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Nov 21, 2014 2:03 pm

1.40b:
- Fixed (I hope) an issue with the subrace skin being re-equipped upon login and thus some stat settings were reset.
- Fixed the dicebag script. It's now fireing correctly.
- Rangers and rogues get special language widgets.
- Implemented KCQ - a caravan task system: Talk to the caravan masters in Solace (river bridge), Haven (fair) or Crossing to get a task. Deliver the "caravan" and get coins + XP.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Nov 21, 2014 2:13 pm

DLCR V 1.40B is up and running as of 11 PM (eastern time) last night. Happy slaying!

DM Puff D

Black Rider wrote:
1.40b:
- Fixed (I hope) an issue with the subrace skin being re-equipped upon login and thus some stat settings were reset.
- Fixed the dicebag script. It's now fireing correctly.
- Rangers and rogues get special language widgets.
- Implemented KCQ - a caravan task system: Talk to the caravan masters in Solace (river bridge), Haven (fair) or Crossing to get a task. Deliver the "caravan" and get coins + XP.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Wed Dec 31, 2014 6:18 am

Version 1.40e is up. It's a special "gift" version! Wink

Some more ways to gain XP and coin - especially for low level toons - have been added. Also see:
http://dlcr.forumotion.net/t277-getting-started

BD made a fix to the moon system not working correctly during a rest.

And sadly I have to admit, that the subrace skin system is still not working correctly: The subrace skin will be re-equipped upon login and thus some stat settings are reset. (Thanks to Riverwind for pointing this out!)
And if finally found the reason for it! Quote nwn.wikia:
"Player characters (PCs) can be given skin items, but players cannot equip these items through the radial menu like most items — that must be accomplished through scripting or the quickbar (usually through scripting). Furthermore, a PC's skin item will be destroyed upon entering a server if the server has either item level restrictions or enforce legal characters turned on. ..."

Until we found a way to preserve these stat adjustments, you'll have to re-adjust some settings on your toon (eg. an additional spell slot) manually on each entry, because the subrace skin will be re-added and re-equipped. SORRY for the inconvenience.


And: HAPPY NEW YEAR TO ALL! bom

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sat Mar 14, 2015 5:09 pm

I just loaded up Ver 1.40 M & N (well the N version includes BR's M version fixes as well)

You'll notice in this version:
- Some encounter areas have been set to lower DC - most notably in areas around Solace (i.e. Prayer's Eye Peak)
- Other fixes by One Black Rider: TBA
- After much work I finally got rid of every reference to Kukri 2* type weapons! These weapons are not recognized as small/tiny weapons by the Weapon Finesse Feat, so if you are a Kukri user you might have noticed that you were not getting your proper bonuses in combat with your Kukris. This has now been fixed; merchants no longer sell any Kukri 2* type weapons. If you have any of these Kukri 2* type weapons in your inventory please contact a DM so they can help you swap those out for the correct version.

DM Puff D

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PostSubject: More Languages   Fri Apr 03, 2015 12:46 pm

I put up a new version today (1.40p); starting today you can request the following additional languages for your character (provided you have the RP justification and language slots remaining of course)

Solamnic - Spoken by the people of the Solamnic Plains, same language spoken in other areas like Ergoth.

Khurian - Spoken by the people of the Taman Busuk (near Neraka and the Khalkist Mountains)

Magic - Language of Magic only spoken by wizards.

For more information of languages of Krynn here is a link:
http://dragonlancenexus.com/lexicon/index.php?title=Language

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Apr 03, 2015 1:17 pm

Breathless_Dragon wrote:
I put up a new version today (1.40p); starting today you can request the following additional languages for your character (provided you have the RP justification and language slots remaining of course)

Solamnic - Spoken by the people of the Solamnic Plains, same language spoken in other areas like Ergoth.

Khurian - Spoken by the people of the Taman Busuk (near Neraka and the Khalkist Mountains)

Magic - Language of Magic only spoken by wizards.

For more information of languages of Krynn here is a link:
http://dragonlancenexus.com/lexicon/index.php?title=Language

Update: After reading a bit more on DL Nexus I saw that there are a couple more languages I needed to add and one change:

Magius (This replaces Magic above - is another name for the Language of Magic)
Nerakese - spoken by people of Neraka Valley
Ergothian - apparently Common, Solamnic and Ergothian all use the same letters and are related languages.


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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sun Apr 12, 2015 6:56 pm

There is now an alternate starting area: Old Road White Rage River, Inn of the Three Friends is now open. Look for the transition off of the way to Caergoth. This area is neutral territory and there are merchants and starting encounters, a fire-pit meeting place and you can take the caravan to other parts of the world.

The Inn of the Three Friends is run by an Elf a Dwarf (Morton) and a Human.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sun Jun 07, 2015 6:47 pm

Minor release V1.50g
- Added scroll of Summon Bupu (For Julinee/ Nara Relle 666)

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sun Jun 28, 2015 9:35 am

Changes from Version 1.50 g to j

1. added the new OnPlayerDeath lines to script to fix issues
- added the "stop enemy from fighting" part of the DLCR/CRAP bleeding script
- Bleeding checked and works.

2. Fixed the Bupu summon (for Nara Relle's Julinee character)

DM Puff D

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Jul 17, 2015 8:11 pm

Version 1.50k now loaded.

Changes
1. MIL Systems Tailoring scripts updates - there was an update to this script from CEP 2.3 to 2.4 and we did not know we had to install it. Now done.


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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sat Jul 25, 2015 3:58 am

Delivered 1.51a!
Besides the fixes of the bugs reported by fallenbaldes (Hobgob-triggers and Caergoth Court), I added 2 new areas making an approach towards Palanthas:






The city of Palanthas is still missing though.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sun Jul 26, 2015 11:50 am

Delivered 1.51b.
Added a more adventurous area to the Palanthas Approach area.

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Wed Jul 29, 2015 11:57 am

Delivered 1.52a!
Added fallenblades' Crossing Inn areas.
Thanks for your support, fallenblades!

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Fri Sep 18, 2015 11:29 am

Delivered DLCR_V154a!
10 new areas to explore - some action included. We now have an "on foot" connection between southern Solamnia via the Solamnic Highway (N/S) and the northern Plains Of Solamnia and thus a connection towards the High Clerist Tower (and Palanthas Approach).

And: Any association regarding this scene?

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PostSubject: Re: Public Progress Thread (June 2013 and later)   Thu Oct 15, 2015 12:44 am

Delivered 1.56a!
Finally made use of our new map tileset. So, this is the new world entry:



The Realm of Mishakal is still in and will stay the return point after a "heavy injury".

---

I added a "station" to the Vingaard River Bridge area, where you find a place to rest and a couple of stores.

---

And I ported more of my DLCO areas to DLCR...






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PostSubject: Re: Public Progress Thread (June 2013 and later)   Sun Nov 22, 2015 9:05 am

Delivered 1.57a.
- Mounted port should now work in the world map area. (Thanks to BD and Midsummer.)
- Hopefully fixed some vampire coffins. (Thanks to Midsummer for the report.)
- Added a few more "Trophy Hunters" through out Solamnia.
- Fixed some visual things I stumbled upon.

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