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 Server News - Regarding The Relaunch (May 2013 and later - NOT IN USE ATM!)

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Black Rider
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PostSubject: Server News - Regarding The Relaunch (May 2013 and later - NOT IN USE ATM!)   Sat May 25, 2013 6:50 pm

OK, I had some changes with my ISP and it seems, that I'm finally able to host!

I have a testmod up: No HAKs, just to see, that it's working.

If you are not using nwncx to connect to a MP-game (see below), check these two sites, which will display the IP.
http://www.nwnlist.com
http://www.isleclostridia.net/cgi-bin/listnwns1html.cgi

ATM, the server is called "Dragonlance Chronicles"

"Sadly" it's a non-static (external) IP, so keep track and copy/paste/write it down -> direct connect.


I'm using NWNcx to launch NWN. It's a kind of Gamespy replacement. Here, this server is listed, too.
Get it via:
http://www.neverwinternights.info/nwncx.htm
Or directly:
http://data.virusman.ru/nwn/nwncx/nwncx-0.2.8.rar

Note: it may happen, that the "nwncx_disablems.dll" (plugin to get rid of the master server error) may cause your anti-virus program to warn you.
Either you set it to ignore this file or just don't use it (and wait for the master server error message).

Further details:
http://www.nwnx.org/phpBB2/viewtopic.php?t=1891&sid=5e47e5ecb46b7994dbfc5dc9b1dd1ce7


So. PLEASE try to make a login (again: NO HAKS!), so I know, tha you "can see me"! Wink

BR

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PostSubject: Re: Server News - Regarding The Relaunch (May 2013 and later - NOT IN USE ATM!)   Wed May 29, 2013 12:26 pm

Since it doesn't seem to be a static external IP, I set this up:

br1server.no-ip.org:5121

So, if you don't use NWNcx, try direct connect using "br1server.no-ip.org:5121".

Remark: I will mainly host on weekends (at this stage) from Friday until Monday. It may be up during the week.
Check http://www.nwnlist.com/ OR
http://www.isleclostridia.net/cgi-bin/listnwns1html.cgi to see, if it's up.

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PostSubject: Re: Server News - Regarding The Relaunch (May 2013 and later - NOT IN USE ATM!)   Fri May 31, 2013 6:23 pm

Started to host the original module engine. To cut on dowloads, I made a special sneak preview version (for now), which "only" uses CEP 2.3 and the DLCR-HAKs (NO Worms!).

You may take a walk in Solace, Haven and surrounding areas. (I had to remove quiet a few interiours in Haven for this one, because they were build with Worms).
(If you want to be prepared, get the Worm-tilesets, too - but no rush!)

All characters created will be usable in the later full mod!

Check here for details on special races:
http://dlcr.forumotion.net/t93-module-mechanics

Enjoy! sunny

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PostSubject: Re: Server News - Regarding The Relaunch (May 2013 and later - NOT IN USE ATM!)   Tue Jun 04, 2013 10:49 am

As you may have seen, 2 DLCR-DMs returned! So welcome back DM Death Rattle and DM Teddy.

And it seems, that there are already some people, who would like to play/explore, so I decided to host the full mod from now on (starting this friday, June 7th 2013).

So, what is new to the last version hosted back in October 2012?
Here I go:
- Some areas, which had been build with the Worm's tilesets, have been reworked with a slimmer version, so loading time of these areas is much faster. See http://dlcr.forumotion.net/t175-status-on-porting-worm-tileset-areas for details.
- New Solace areas plus a new "Inn"-model.
- New Gateway Pass.
- New Darkenwood core.
- Silvanesti Elves will finally have their special starting area reachable via Mishakals Realm (and, of course, also within Ansalon).
- Started to fix a few things for the Qualinesti areas. For exaple: I added new edge tiles, so that tileset has now forested edges (instead of grass).
- New "strange beeings".

Edit - forgotten:
- New (a bit hidden) Icewall Glacier area.
- New connection area between Crossing and Que-lands.
- The Qualinesti areas have been really finished. During this half year, I checked them fixed some issues (eg. I added a new edge terrain to the tileset, so now those areas have forested edges also in the corners - instead of grass), sorted and brushed them up a bit.
- A security system has been added.


So, for this full mod, you'll need all HAKS: CEP 2.3, DLCR-HAKs AND Worms-HAKs:
http://dlcr.forumotion.net/t78-haks-needed-for-dragonlance-chronicles-reborn

Again, check here for details on special races:
http://dlcr.forumotion.net/t93-module-mechanics


Hope to meet you IG.

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