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 Structure and Rules of the Conclave

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DM Evenstar
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PostSubject: Structure and Rules of the Conclave   Sun Feb 21, 2010 7:30 pm

In the beginning of the Orders, when High Sorcery was still in its infancy, the secrets of this new magic was entrusted to three representatives of Solinari, Lunitari, and Nuitari. These wizards were instructed to pass on the fundamentals of magic
and entrusted to guard the secrets of High Sorcery.

To this end, the wizards created a governing body to rule over all spellcasters of arcane magic. A Conclave consisting of twenty-one members, composed of seven wizards from each of the orders was selected to represent and govern the use of arcane magic across Ansalon.

Of the three factions that make up the Conclave of Wizards, one representative is selected to be Master of the Order. These three individuals act in leadership roles, each for his own order, casting tie-breaking votes on decisions and making decisions for the order when all the Conclave members cannot be represented. One of the three is chosen to be the Head of the Conclave who
presides over the entire council and makes all the final verdicts on the matters brought before the council.

The Head of The Conclave also acts as the Master of the Order for his or her particular faction. The position is held for life, unless there is some important reason for the Master’s removal.

When a Master of the Order dies or is removed from the position, a new Conclave member is appointed to complete seven council
members. From there, a new Master of the Order is determined. Each Order selects its Master in a different manner.

White Robes believe in the goodness of their brethren and trust that they will make the right choice when all options are presented to
them openly and honestly. Therefore potential candidates for the position of a Master of the Order of White Robes are given a chance to demonstrate their abilities and knowledge before the members of the Order. Once the candidates
have been thoughtfully considered, an election is held to determine who will lead them.

Red Robe wizards believe that free will and the ability to move between the precepts of Good or Evil is the only way to truly grow. All seven members of the current council draw lots to determine the new Master.

Black Robes believe that magic should be pursued without moral or ethical restraints. Black Robes rule through supremacy and domination. They look for these traits in a Master of the Order. The Master of the Order of the Black Robes is typically its most powerful member. To select a new Master of the Order, the Black Robes hold secret contests, in which ambitious contenders vie
for supremacy of the Order. These competitions, which are always held in secret locations beyond the disapproving eyes of the other Orders, have occasionally resulted in spectacular and sometimes lethal wizards’ duels.

The Head of the Conclave is elected from the twenty-one delegates by the means of a consensus spell that instantaneously gauges the collective will of the Wizards of High Sorcery. Like a Master of the Order, this position is held for life. Only if the Head of the Conclave makes a decision that defies the will of the collective Conclave can a mandate be called to take another consensus of the
Conclave in order to select a new leader. This has rarely been done.

The Conclave routinely convenes at set dates and times in accordance with the cycles of the moons. Regular meetings are held once at month on the first day of High Sanction of the Order to which the Head of the Conclave belongs. They also assemble for a short time during every Night of the Eye to make significant decisions concerning the Orders. Emergency councils are also called in
times when the members of the Orders may be threatened. The full Conclave may be convened during a Test if that Test happens to fall on the same day as a regular council meeting. At the very least, one representative from each Order will
preside over the Test when possible.

At these meetings, the Conclave discusses a variety of topics, ranging from the current state of the Wizards of High Sorcery to the future of magic in general. New spells that are in development are brought before the council and demonstrated to make them
official, after which they are added to the books at the Tower of High Sorcery. Any breaches in Conclave laws are brought to the
Conclave’s attention and debated. Appointments to new positions — such as ambassadors, teachers, scouts, renegade hunters and others — are deliberated. Any outside threats to the welfare of High Sorcery — such as Istar’s declaration outlawing sorcery are discussedand a decision is made on how to best deal with the threat.

Other days during the year, the Conclave relies on a Council of Three to run the day-to-day activities of a Tower. The Council, made up of one delegate from each Order, convenes daily to make minor decisions in the absence of the Full Conclave. It is the duty of at least one Conclave member to be one of the Council of Three when possible.

Within a Tower, magic takes care of the basics, such as food, water, and waste removal. The Master of the Tower and the Council of Three deal with the collection of rare herbs and components required for spells. They oversee the restoration and research of artifacts, and meet with any visitors who have come to the Tower. It is also their responsibility to supervise the administration of
the Test.


Last edited by DM Evenstar on Sun Feb 21, 2010 9:05 pm; edited 1 time in total
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PostSubject: Breaking the Laws of High Sorcery   Sun Feb 21, 2010 7:35 pm

The Gods of Magic are responsible for setting down the Foundations of wizardry. The three axioms state: All wizards are brothers in the Order and all Orders are brothers in the power. The places of High Wizardry are held in common among all the Orders and no magic is to be used there in anger against fellow wizards. The world beyond the walls of the Towers may bring brother against brother and Order against Order but that is the way of the universe.

The Conclave was established to make sure these Foundations are upheld by every wizard of High Sorcery. In addition to defending the Foundations of Magic, the Conclave has an obligation to the continued existence of arcane magic on Ansalon. To this end, it has enacted laws, regulations, and guidelines that work to ensure that the Art is protected from uses that may be deemed harmful to the existence of magic. The Conclave also seeks to promote the Art of High Sorcery and increase the number of wizards who can cultivate the Art and to help it evolve and grow. The details of these laws should be integrated into the instruction of any new wizard.


Minor guidelines try to ensure that a wizard presents himself and the Orders of High Sorcery in a manner befi tting the honor that has been bestowed upon him. Using magic for mere entertainment is frowned upon, because it demeans the Art and makes it appear as nothing more than common trickery. Wizards who interact with the world beyond the walls of the Towers are expected to carry themselves with dignity and decorum. Along these lines, using magic to fabricate coins and wealth has likewise been banned to prevent upsetting the balance of local economies and giving wizards a bad name in general.

Some of the more serious laws deal with protecting the Orders of High Sorcery and the Art:

1. All wizards must follow the Foundations of Magic.

2. All wizards must follow the bidding of the Conclave and their Order.

3. No outsider must learn of the secrets of the Orders.

4. All wizards must report any renegade activitythey discover.

5. Altering the forces of creation and the very fabric of magic is expressly forbidden unless permission is granted by the Conclave to do so.

Breaking these laws or any of the guidelines set down by the Conclave will result in action being taken by the Orders and the Conclave against the perpetrator. The Conclave determines the severity and nature of the punishment.
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PostSubject: Re: Structure and Rules of the Conclave   Fri Nov 21, 2014 3:44 pm

For mage role-play I typically draw my questions/ comments from this page on DL Nexus:

http://dragonlancenexus.com/lexicon/index.php?title=Wizards_of_High_Sorcery

It has some good information for RPing magi.

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